* Bug Fix: Fixed a bug that was sometimes causing the battle to freeze. * Art: The Temple of Eternals' art and animation has been redesigned. On auto awakening the hero will stay more time before disappearing. * Awakening: After awakening a hero you can see the XP gained and if the hero increased his/her level. * Social: Added the chat available in more menus. Focusing on just one tank will help toward that end, as will taking a break and focusing on the tree for a while.* Social: You can now add other people as friends and exchange private messages. so bad RNG may either ruin tanks for you or force you to upgrade a tank that is useless. You may never get another part for that great tank again. ![]() I understand the intention, but it's really quite broken. Once you get a new tank, almost all parts go toward that. The first three tanks come easy, but I'd hit the brakes just before level 10 if you've got a top tank like Talos or Cloudfist as the third tank. Over time, you'll figure out which you prefer, but definitely dump something into both.īe careful of upgrading your engineer too quickly. ![]() I just consider the arena a bonus and not worth focusing on. ![]() That will probably end up more like 50/50. I just hit 110 stars (155 is a nice goal, but a very long-term one) and have switched to a strategy of upgrading WM until I open up a new set of blueprints, then switch back to the tree until I am able to apply all those because the blueprints come in so slowly that it takes a while before I have enough, then start upgrading the war machine again. For a while, I was doing about 80% tree/20% war machines. I think the tree is better but in any case would not completely neglect either.
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